خلاصة:
Studying then role of computer games on depression of boys, case study (12 – 18 years old youth in Tehran city) is the main objective of this research. The methodology of this study is survey approach. Questionnaire is data collection tool in this study which is provided by researcher. 12 – 18- year -old youth and young adult (boys), residing in Tehran, is the subject of the present study who are playing computer games at game nets. About 501,054 youth (ranging from 12 to 18 years old) participated in this study. Based on Cochrane Formula, the sample size equaled to 383 persons. The results obtained from this study indicated that the more computer games are played by children and young adults, the more depression will be observed among them. The said issue confirms and approves our main hypothesis. Meanwhile, mentioning this point seems necessary that job of their father and mother play a leading role on depression of youth but type of games, time of playing games, location of playing games, and situation of playing game do not have any role on depression of children and young adults.
ملخص الجهاز:
"Table 11: Results of V Crammer Test for Situation of Playing Computer Games and Depression رجوع شود به تصویر صفحه Table 12: Classification of Situation of Playing Computer Games and Depression رجوع شود به تصویر صفحه Table 13: Situation of Playing Computer Games and Depression Situation of playing computer games and depression Classification of Depression Total Very low Low Average High Very high With Situation Lonely 10 57 11 3 1 82 of playing Along with 31 91 30 7 2 161 game friends Along with 0 5 4 1 1 11 strangers Along with 15 36 4 1 0 56 family members Total 56 189 49 12 4 310 Correlation between Background Variables and Dependent Variable (Depression), in this part, aftereffect of background variables, including age, educational level, major, average, type of school, education of parents (father and mother), job of father and mother, will be discussed with depression.
Table 22: Resu lt s of Var ian ce A n alysis Test (A NO VA ) between mother’s job and depression رجوع شود به تصویر صفحه Minimum Maximum رجوع شود به تصویر صفحه Conclusion As a social phenomenon in tandem with other audiovisual media in the contemporary world, computer games have attracted the attention of many walks of life especially children and young adults due to the eye-catching and noticeable growth of communications technologies."